package com.mice.event{
	import com.iyimo.event.XEvent;

	public class GameEvent extends XEvent{
		/**
		 * 开始冒险模式
		 */		
		public static const START_STORY:String = "START_STORY";

		/**
		 * 开始实际游戏
		 */		
		public static const START_GAME:String = "START_GAME";

		/**
		 * 产一个怪
		 */		
		public static const SPAWN_FIGHTER:String = "SPAWN_FIGHTER";

		/**
		 * 更新用户精力值
		 */		
		public static const UPDATE_ENERGY:String = "UPDATE_ENERGY";

		/**
		 * 战斗胜利
		 */		
		public static const BATTLE_SUCC:String = "BATTLE_SUCC";

		/**
		 * 战斗失败
		 */		
		public static const BATTLE_LOSE:String = "BATTLE_LOSE";

		public function GameEvent(type:String, bubbles:Boolean=false){
			super(type, bubbles);
		}
	}
}

